However, at the end of the game when you have fewer than 12 tokens left, the game will make an exception to push the stragglers through. Most of the puzzles will allow you to play and advance even if you don't have a full set of 12 at that location, with the greenhouse and the pen as exceptions because those puzzles don't work as well with fewer pieces. If tokens are left behind, they don't get pushed back to the beginning, but are allowed to stay where they are. (However, I admit that even though I've mastered the puzzles on all three levels, even I'm not perfect). You only have to bring 240 "tokens" to the end, and with 12 tokens per puzzle, you only have to play each puzzle a minimum of 20 times to win. The first game had twelve puzzles and the second had nine puzzles, but this one has only seven. This game is a lot shorter and more forgiving than its predecessors. But the weasel-like Zerbles couldn't leave the island, so now that the Bloats are gone, the Zoombinis decide to return to help the Zerbles and make the island a better place to live. The Zoombinis abandoned the island when the Bloats took it over, and so did the other animals who were capable of leaving. Story-wise, the game goes back to its original roots. But this one, the third Zoombinis game, is an excellent game in its own right. I felt that the second Zoombinis was an unnecessary sequel. The first Zoombinis game was perfect standing alone.
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