![]() ![]() Like anything else in life, the mode is not perfect and Breakpoint still bears the scars of misguidedly, and at times, badly designed game. While not all issues were solved, the Ghost Mode is something hitherto unheard of from Ubisoft: the actual listening of feedback from its players and a 180 reversal in creative design that was actually a step in the right direction to fix the problems with their game.Ĭompared to the woes of The Division over the past few years, where the launch of its sequel (and most recently, the launch of that sequel’s expansion) just repeated all of the same mistakes that caused players to flee in mass several times in the past, Ghost Mode is honestly refreshing – a statement that Ghost Recon is a property to be respected and not milked for money, and a message to players that they are being listened to. These changes managed to solve most of the biggest problems with Breakpoint, which upon launch was unrecognisable to fans of the franchise: a series that prides itself on being thoroughly military – a more arcadey proposition to the likes of ArmA that didn’t sacrificed the tacticality that is intrinsic to the approach of any military operation – now diluted and twisted beyond recognition into a loot shooter it should never be.
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